Layer 1: Experience
A lot of people consider the metaverse as a 3D space that surrounds us. However, the metaverse isn’t 3D or 2D or even graphic; it’s about the unstoppable dismaterialization of physical space, distance and objects.
Layer 2: Discovery
Discovering is all about the pull and pull that exposes people to different experiences. It is a huge ecosystem and an area that is of the most profitable for various businesses — including many of the most significant in the global marketplace. In general, the majority of discovering platforms can be classified as either inbound (the person is actively looking for information regarding the event) as well as inbound (marketing that wasn’t specifically asked for by the person or even in the event that they opt in).
Layer 3: Creator Economy
Not just is the adventures of the universe becoming more immersive, social and real-time as well, however, the number of people who create them is growing exponentially. This layer houses the entirety of the tools that creators employ on a regular basis to create the experiences people are enjoying.
Layer 4：Spatial Computing
Spatial computing is a hybrid form of computation that reduces the boundaries in between the real and the virtual worlds. … When possible the computer in space and the space in the computer should be permitted to be able to bleed into each other.
Sometimes this involves that space is brought to the computer, and sometimes this means introducing computational power into physical objects. Most often, it’s about designing systems that go through the conventional boundaries of the screen and keyboard, without getting caught up there and turning into a meek simulation or interface.
The ideal configuration of the Metaverse would be the contrary of the OASIS of Ready Player One in which it was run by one entity. Exploration and expansion are exponentially increased when the options are increased and technology is interoperable and constructed within competitive markets in which creators have the right to their own information and their own creations.
Layer 6：Human Interface
Computers are advancing more close to the human body, turning us into cyberborgs.
Smartphones aren’t phones. They’re highly portable, always connected, and powerful computers that have the advantage of being able to include a phone application already installed. They’re getting even more powerful and with the further reduction in size, the right sensors, embedded AI technology and the ability to connect at low latency to advanced edge computing, they’ll be able to absorb the more and new software and experience from the cyberworld.
Layer 7: Infrastructure
The infrastructure layer comprises the technology that allows our devices to connect to the network and provides the content.
5G networks will drastically increase capacity while also reducing competition and latency. 6G will improve speeds by an additional magnitude. of magnitude.
Enabling the untethered functionality, high performance, and miniaturization required by the next generation of mobile devices, smart glasses, and wearables will require increasingly powerful and tinier hardware: semiconductors that are imminently dropping to 3nm processes and beyond; microelectromechanical systems (MEMS) that enable tiny sensors; and compact, long-lasting batteries.